For requesting reviews of portfolios, case studies, and personal projects · #UXDesign_portfolio-review:reddit.com · channel c2_1x16
The chat channel attached to r/UXDesign ran for 335 days before Reddit removed
chat channels entirely. This is the surviving record: 3,832 messages from 1,298 people.
19 Dec 2024opened18 Nov 2025last message 335 days · 11.5 msg/day
3,832Messages
1,298People
107Images
678Reactions
1,145Replies
721Deleted
Every day the room was open
Activity in the final two weeks ran at 5% of the opening day.
Peak was 79 messages on 17 Feb 2025. Colour marks activity: solid is a busy day, grey is a quiet one.
19 Dec 202418 Nov 2025
busiest daysmiddlingquiet
What was actually being said
The room's own vocabulary
These are the words this channel used far more than the rest of the archive did — the in-jokes,
names and shorthand that only make sense if you were in here. Median message length: 107 characters.
Term
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portfolio
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ux
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design
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feedback
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case
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work
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designer
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framer
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projects
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studies
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ui
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study
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Median message length
107
90th percentile
440
Total words
53,490
Messages asking a question
20.9%
Messages by hour, UTC
When the room was awake
No dead hours anywhere in the 24 — a ratio of 2.2 to 1 between busiest and quietest. This room had no home timezone.
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Arrivals, departures and bans, by month
It never lost more people than it gained
Departures stayed below arrivals every month. What fell away was new arrivals: 139 joined in the first month, 7 in the last.
Reddit's chat reaction and
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Who was in here
1,298 people passed through. A handful carried it.
The top poster sent 66 messages. Below them the curve collapses:
622 people posted once and never came back.
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s00pers0up
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Chyriwsky
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reneryt
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18 Nov 2025 · the end of the log
The last thing anyone said here
No announcement, no goodbye. The archive simply stops. Nobody in this conversation
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extrabigmood- For the final prototype, the animations feel like powerpoint transition, id recommend watching some youtube videos about animating in figma to make these feel more satisfying.
extrabigmoodInternet case study:
- This needs better and larger imagery of the final result
extrabigmoodOverall, i think your website is enough to get interviews as a junior, however a bit more visual polish will likely make you a more attractive candidate
bunnybutt420I have applied to plenty of design jobs recently for big tech firms. The application clearly states that if you do not include a portfolio, your application will not be considered.
Miss_SnowstarHello everyone, I’m a university Interaction Design student, and I wanted to share my demo from class and kindly ask if any prototype testers would be willing to try it and provide me feedback. :)
My brief is on creating a tool that increases the proficiency of Japanese learners. I’ve chosen a target demographic of learners at somewhat of an intermediate stage, around a N4 JLPT level (knows basic grammar structures, vocabulary, a fair few kanji), so ideally you’re a tester who knows a little Japanese. But, non-learners could provide general usability feedback and that’d be greatly appreciated too!
I used Unity for this project and uploaded it on Itch; the link is below and it can be opened in the browser right away (no need to download anything)
Link to the Itch game: https://rxchelle.itch.io/a3-test-2
Password: Japanese
Going through the entire lesson should take about 5 minutes, definitely no more than 10.
(Using Windows might be laggier than Mac, if this happens please let me know).
I had three general considerations in this design project: intuitiveness/ease/usability when progressing through the lesson, the Japanese content and topics covered, and the learning methods/strategies which were used. Arranging feedback under these 3 categories might be a little easier to do.
To anyone who’s happy to test this, I am very, very grateful to you! Thank you so much for reading, and I hope my demo brings you a positive UX :)
To note: There are several bugs and areas of improvement I’ve already identified from previous testing; they haven’t been implemented yet largely because I’m new to using Unity and am still learning. Some of them include:
Conditions aren’t set to go through doors into other rooms (i.e. users can choose to not complete a task and just walk on ahead; for the sake of content please just pretend you can’t skip the tasks!)
Looking to implement a progress bar for different tasks
Need to improve progressive disclosure in general (so users can’t just see all the tasks ahead of them and feel overwhelmed; still coming up with ways to improve this)
AhmSimI think you should go all the way in and include the sidebar in your design too.
I would also ask you to A/B test this with a regular and plain design (Maybe a template) Data should be same, apply with this version 50% of the time and then use the other one for the rest of jobs. See which one performs better.
(Also sidebar his a little bug when you move the cursor below resume nav item)
Ok_Negotiation_134This case study is from my last internship. I have only 8 months of experience and I’m applying for junior roles
Can you review it and lemme know what I should improve or change or anything that feels off?
Portfolio link: https://www.figma.com/design/d8YY3W39CTdztkV36zDygN/Language-Learning-Web-app?node-id=0-1&t=2aUI7Nj1PN4s3HWo-1
yourgirlsEXmanHey designers, need help..I am a fresher and I'm working as a product designer at a startup and I got a new project designing a website for the first time and i am kinda unclear where to start from. Do you mind helping me out? 😭🙏
Dingle-Berry101Just revamped my portfolio. It’s still a WIP as I have some more solid projects I need to add as well as a more in depth about me write up.
Would love some thoughts and feedback on what I have thus far. Any input would be helpful to consider as I continue to write and add more projects this week.
https://www.veesimonyi.com/
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